Robotics Graduate Student Augmented Reality Human-Robot Interaction
I graduated Summa Cum Laude in Mechanical Engineering from Rice University in 2016. At Rice, I worked on several engineering design projects, notably a customized wheelchair for a teenager with arthrogryposis that many deemed "an impossible project." I was heavily involved in the Intro to Engineering Design course as a student, TA, and then Head TA. In this course, students learn the engineering design process while they work on a real-world project. After Rice University, I transitioned to graduate school at the University of Texas at Austin in the Nuclear and Applied Robotics Group. I received my M.S. in 2019 and am working towards a PhD degree. My current research centers on Augmented and Virtual Reality and using gaze to inform robotic behavior. I am supervised by Dr. Mitch Pryor, Dr. Justin Hart, and Dr. Carolyn Seepersad. Currently, I am funded on a DEVCOM Army Research Laboratory fellowship with supervision from Dr. Nathan Hahn.
Summer 2022 - Present
Using gaze-aware interfaces to improve dissemination of information to people working with robots. Paper recently accepted in ASME's IDETC-CIE 2023 conference.
Spring 2022 - Present
Employing Virtual Reality to measure visual indicators of a person's navigational goal that a robot can then use for socially-compliant path planning.
Fall 2020 - Present
Spring 2018 - Spring 2019
Visualizing robot reachability to enable execution of complex manipulation tasks.
Spring 2017 - Spring 2018
Design of a multi-functional glovebox workcell for performing manufacturing tasks. This project incorporated complex path planning, force feedback, and computer vision. Presented at Waste Management Symposia 2018.
August 2020 - In Progress
Working on Augmented/Virtual Reality and Human-Robot Interaction to enhance human-robot teams and human-robot spaces! I am also the President and on the founding team of Texas Robotics Graduate Students (TRGS), a student organization providing professional development and networking among robotics graduate students at the University. Under my tenure as president, TRGS was a finalist for Best Graduate Organization in the University's student organization awards.
August 2016 - May 2019
The thesis topic was the robot reachability described above. I received a Provost's Graduate Excellence Fellowship and a U.S. DOE Nuclear Energy University Program Fellowship. I also mentored undergraduate research teams and was a Building Coordinator for UT Austin's 2017 Girl Day.
August 2012 - May 2016
I graduated Summa Cum Laude and was inducted into the Phi Beta Kappa and Tau Beta Pi honor societies, the latter of which I acted as VP for Rice's chapter. I received awards as: Outstanding Senior in Mechanical Engineering, Distinction in Research and Creative Works in Mechanical Engineering, and the Rice Engineering Alumni Distinguished Leadership Excellence Award. I also acted as a Peer Academic Advisor, a Committee Head for my residential college, an Engineering Presentations Coach, and a Teacher's Assistant.
AugRE: the Augmented Robot Environment in Augmented Reality that uses the Microsoft HoloLens 2 to display robot position and information.
A specialized rowing wheelchair for a teenager with arythrogrposis. Team awarded "Best Interdisciplinary Team" at the 2014 Rice University Engineering Design Showcase. Project accepted for 2015 Biomedical Engineering Society Annual Meeting.
An at-home food waste recovery system. This Senior Design project was installed in the Chalmers University Living Lab in Sweden. The team won "Excellence in Capstone Design" at the 2016 Rice University Engineering Design Showcase and was featured in The Huffington Post and The Houston Chronicle.
This project enabled a robot to perform multiple manufacturing tasks (drilling, surface finising, and color sorting) in the enclosed space of a Glovebox. It was presented at the 2018 Waste Management Conference in Arizona.
Software to help a user visualize where to place tasks so that a robotic manipulator can perform the required trajectories.
Resin is just one of the artistic hobbies I've pursued. I've made dice, paperweights, etc. I wrote about the applications of crafting hobbies to engineering in a Science Magazine story (linked in Details).
I've designed logos for project teams, student organizations, and more! A team logo is a great way to create cohesion within a group--especially if you get merch together. See my logo on the TRGS website (linked in Details).
Creating applications in game engines such as Unity and Unreal.
Coding projects in C++, C#, Python, and MATLAB.
Working with Universal, Motoman, and Clearpath robots. Also working with the Microsoft HoloLens 2, HTC Vive Pro Eye, force/torque sensors, and more.
InDesign, Photoshop, Illustrator, Premiere, and Animate. I animated the logo at the beginning of the AugRE video!
Acting as a mentor and guiding people to meet their project or professional goals, particularly undergraduate research teams.
Computer aided design of manufactured parts and projects. See the BioBlend graphic above.
I was Editor-in-Chief of my award-winning high school newspaper and have been published in Science magazine.
I enjoy all kinds of crafting in my spare time, including (but definitely not limited to): sewing, resin dice, 3D printing, and embroidery.